"If you’d be willing to make a little donation, for love of the game, I’ll be sure to pour the winnings straight back into our coffers." - Much the Miller's Son
Robin Hood is the best at what he or she does (sort of like the Wolverine of the Middle Ages; see development blog #3). One of the questions that posed from a design standpoint, however, was how best to allow for meaningful choice and consequence when the player cannot fail?
Most role-playing games quantify a player character’s abilities through a series of statistics, or stats, such as strength, dexterity, and intellect. It helps the player visualize their character – Am I strong?