Today, we meet with Chris Klimas and Joel Haddock from Unmapped path. Their work on Disbound is transforming Nocked from a bunch of haphazard text to the game that will soon be in your hands. We sat down with them last week for a short conversation.
Interview with Amanda Spaid
There Can't be Only One!
Cake in the Forest
Not quite as exciting as cake by the ocean, but cake has been on my mind – and in my belly – a lot, lately. My favorite recent cake is the Smith Island cake, a local specialty composed of upwards of 12 layers of cake and frosting. Those layers are usually the same, chocolate and yellow cake. But what if they were different? What if there was a repeating sequence of different cakes and frostings, all blended into an epic ganache at the top? Naturally, this is just a clever segue for me to talk about the concept of layered game mechanics.
Chaos and order
I've been playing a lot of King of Dragon Pass lately. It's an excellent game, with resource management, exploration, combat, diplomacy; in short, everything I like to see in my large scale civilization building games. What I like most about the game however, are the series of semi-random events that happen every couple of turns. It is also, sometimes, what I like least...